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More workers, more gold
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Workers are one of the most important resources. They are easy to recruit and vital to all areas of development. From raw materials production to building infrastructure, maintaining enough workers is essential. However, recruiting them isn’t as simple as clicking a button—two key requirements must always be met: enough houses and an understanding that after a while they die.
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All worker recruitment happens at your City Hall, but it’s tightly linked to available housing. Each worker needs one free room in a residential building. The number of rooms depends on both how many residential houses you have and their level. A level 1 house might only fit a few workers, while a level 3 holds more. The highest level, a level 10 house, can accommodate up to 20 individuals. No other building type reaches this high, making residential housing the backbone of workforce expansion.
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You can boost housing either by building new houses or upgrading existing ones. Without enough space, you simply cannot recruit more workers. That means no new construction, no production increases, and no progress. Balancing worker recruitment with housing development is a constant task for every serious leader.
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But housing isn’t just about capacity—it also affects worker lifespan. Workers don’t live forever. Their lifespan is tied directly to the quality of housing they live in. A worker in a level 1 house might serve your republic for about 15 days, while a worker in a level 10 house can work for as long as 60 days. This means better housing not only expands capacity but also extends how long your workforce remains active.
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Free workers are needed for all construction. Without a reserve of unassigned workers, nothing can be built. From roads to massive hospitals, every project relies on their labor. Production buildings also need active workers to function—without them, mines, mills, and factories sit idle.
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Some buildings need more than just regular workers. They need trained specialists. Hospitals need doctors. Restaurants need chefs. Schools need professors. These roles are filled through education. By building schools and training centers, you can transform your general workforce into specialists, unlocking advanced building functions and pushing your republic to the next level.
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Workforce management in Coinrepublik isn’t just about hiring bodies—it’s about providing housing, extending lifespans, maintaining a free worker pool, and developing specialists. Fail to manage any one part of that system, and progress stalls. But with careful planning, strong housing, and investment in training, your republic will grow efficiently and powerfully. Workers are not just tools—they are the heart of your nation. Treat them well, and they’ll build your legacy.
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