Comments (5)

Your point about maintenance is especially valuable because it's easy to ignore while focusing on expansion. I would also add that upgrades become much slower at higher levels, so preventing unnecessary repairs and rebuilds saves far more than just resources—it also saves time. Spending a few minutes checking roads and building condition before logging off can prevent production interruptions and avoid wasting energy on repairs that could have been much cheaper earlier.

If you don't want to waste resources buying soldiers from the marketplace for this specific section, you can use this strategy instead: 1. Stop queuing new productions. 2. Repair what you can, prioritizing structures with over 50% durability loss. 3. Clear land if you have open building slots. 3a. Build some level 1 houses to intentionally nerf your own happiness index. This triggers a short-term ”debuff” on your citizens, but it also automatically debuffs the attacker’s troops. It is a quick way to get rid of the attacker if it fits your strategy. Do the math yourself to see if the material cost is worth it. 3b. Skip the houses if you prefer, and just grind land clearing for the next few days to conserve your energy. 3c. They will likely scout you to see what you are up to and check your resources, assuming you are just expanding your town. Either they take the bait and send more troops to fill your empty slots (which forces them to sink more investment costs into new soldiers), or they give up when they see you staying passive and playing it smart. 4. Write articles and drop comments to stay active. 5. Keep an eye on job boards. You spend energy but earn gold. Even with the 10% tax fee, it is still pure profit since it costs you nothing.
War leaves deep scars that extend far beyond the battlefield. It destroys homes, schools, hospitals, and critical infrastructure, forcing families to flee and leaving communities in ruins. Countless lives are lost, while survivors often endure physical injuries, emotional trauma, and economic hardship. Even after the fighting ends, rebuilding takes years or decades, as nations struggle to restore peace, heal divisions, and provide hope for future generations.

Hey friend, if I knew that my attack would have such a negative impact on your mood, I wouldn't have attacked :) Better to have wars in games, not in real life. He correctly pointed out that military actions are wasteful in resources, it's good that buildings cannot be destroyed in the game, otherwise the simulation was very believable with reality

So here is my honest pitch to every governor and every active citizen reading this. Go and look at your treasury. If it is stuffed with raw materials that you will never personally use, that is your country leaving real money on the table for no reason. Rally ten of your countrymen, propose Sell State Resources, and turn that frozen warehouse into gold or currency your nation can actually put to work on bonuses, on defense, on whatever you are fighting for. The mechanic is already built and it is fair to everyone. The only thing missing is ten people willing to show up and vote. Be the one who gets them there.