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War: Mutual damage.

U
uluhakan
Jul 11, 2026 · EN
72 20 5
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I found myself in a war. I had no choice. Yet, a great deal of products, raw materials, energy, and labor went to waste. That is what saddens me. Couldn't it be avoided? But it just isn't possible. After all, war exists in real life, too. What was the defining feature of our game? It is a game that mirrors real life and aligns with it. So, war is inevitable. Wouldn't it be better if everyone were content with their fair share? It is strange. Unfortunately, no one is ever satisfied with just their fair share. I want this game to be one that fosters, develops, and nurtures friendship, cooperation, and other such positive qualities. But I know that humans are greedy. Even in real life, people who possess more wealth than they could ever spend in a lifetime still try to acquire more, without regard for the rights of others. Since the game fully reflects the life we ​​live, war is included in it. Naturally, this is to be expected. Still, let us avoid war unless absolutely necessary. I appreciate that the game’s mechanics align with real-life behavior. It doesn't detach me from reality. It doesn't immerse players in a fantasy world or create an environment divorced from real life. When playing, think just as you would in real life. Use logic. Be rational. Don't act without thinking. Even tasks that seem simple can become a burden later if done without a plan. You expend raw materials, time, and energy while building—and you do the same when tearing things down. We need to prepare in order to prevent war. It would be better if defensive troops were cheaper. I hope such a change is made. Back to the game... I imagine most players are currently busy raising troops. That makes perfect sense. Beginners should plan with this combat phase of the game in mind. Resources that become available at Level 5 are just as important as the basic ones. Energy planning is even more critical; without energy, you cannot make any other moves. Before moving into the production phase, you need to assess what you need most. You need to position the marketplace strategically. Also, avoid cluttering the area around it with random buildings; you need to leave space for buildings that benefit from the marketplace's area of ​​effect. We’ve also learned that military buildings benefit from being within the marketplace's area of ​​effect. Let me share an experience of mine as a warning to others. Don't neglect building maintenance. If you don't check on certain buildings—and especially roads—you might suddenly find them on the verge of collapse, having reached the 80% damage threshold. Not only do they fail to meet your needs, but you also end up paying a much higher price to fix the problem, whereas you could have resolved it cheaply when the damage was minimal. Keep track of how many days you've spent in the game. Buildings sustain a certain amount of damage each day, and the rate of damage increases with usage.

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Comments (5)

Y
yeethernal
+51
Jul 11, 2026

Your point about maintenance is especially valuable because it's easy to ignore while focusing on expansion. I would also add that upgrades become much slower at higher levels, so preventing unnecessary repairs and rebuilds saves far more than just resources—it also saves time. Spending a few minutes checking roads and building condition before logging off can prevent production interruptions and avoid wasting energy on repairs that could have been much cheaper earlier.

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D
Dutton
+38
Jul 11, 2026

If you don't want to waste resources buying soldiers from the marketplace for this specific section, you can use this strategy instead: 1. Stop queuing new productions. 2. Repair what you can, prioritizing structures with over 50% durability loss. 3. Clear land if you have open building slots. 3a. Build some level 1 houses to intentionally nerf your own happiness index. This triggers a short-term ”debuff” on your citizens, but it also automatically debuffs the attacker’s troops. It is a quick way to get rid of the attacker if it fits your strategy. Do the math yourself to see if the material cost is worth it. 3b. Skip the houses if you prefer, and just grind land clearing for the next few days to conserve your energy. 3c. They will likely scout you to see what you are up to and check your resources, assuming you are just expanding your town. Either they take the bait and send more troops to fill your empty slots (which forces them to sink more investment costs into new soldiers), or they give up when they see you staying passive and playing it smart. 4. Write articles and drop comments to stay active. 5. Keep an eye on job boards. You spend energy but earn gold. Even with the 10% tax fee, it is still pure profit since it costs you nothing.

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A
Amelia1203
+30
Jul 12, 2026

War leaves deep scars that extend far beyond the battlefield. It destroys homes, schools, hospitals, and critical infrastructure, forcing families to flee and leaving communities in ruins. Countless lives are lost, while survivors often endure physical injuries, emotional trauma, and economic hardship. Even after the fighting ends, rebuilding takes years or decades, as nations struggle to restore peace, heal divisions, and provide hope for future generations.

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J
Jorjgvara
+19
Jul 12, 2026

Hey friend, if I knew that my attack would have such a negative impact on your mood, I wouldn't have attacked :) Better to have wars in games, not in real life. He correctly pointed out that military actions are wasteful in resources, it's good that buildings cannot be destroyed in the game, otherwise the simulation was very believable with reality

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P
Pibasacro
+16
Jul 13, 2026

So here is my honest pitch to every governor and every active citizen reading this. Go and look at your treasury. If it is stuffed with raw materials that you will never personally use, that is your country leaving real money on the table for no reason. Rally ten of your countrymen, propose Sell State Resources, and turn that frozen warehouse into gold or currency your nation can actually put to work on bonuses, on defense, on whatever you are fighting for. The mechanic is already built and it is fair to everyone. The only thing missing is ten people willing to show up and vote. Be the one who gets them there.

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