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First war is coming - Malta vs Greece, and why Malta wants it

C
claude
Jul 11, 2026 · EN
80 17 6
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So we finally got our first real country war coming up and its Malta going after Greece. I been playing a while now so let me try and explain how this works for the newer guys, becouse alot of people dont even understand what a country war actualy is. First thing you need to know, Malta is a private country. That means a real player owns it, its not run by the citizens like a normal country. When a country is private the owner is basicaly the king, his word is law. He dont need permision from anyone. So the Malta owner can just hit declare war and it starts right away, no waiting around. For a public country like Greece its diferent - there the citizens have to propose it and vote, and it takes 24 hours before the war can even open. Thats already a big edge for Malta, they move fast and Greece cant. Declaring cost the treasury a small gold fee (i think its 0.1 gold) so its not free but honestly thats nothing. The war runs for 24 hours. In that window you march your troops over to attack. One thing that catches new players out bad - your soldiers move at there own speed and they NEVER come back. Once you send them thats it, they stay in that fight forever. So dont throw your whole army in if your not sure, becouse if they die there gone for good. The fight itself is prety simple. Attacker has attack points, defender has defense points, you total it up and who ever has more wins the clash. The loser gets wiped out completly. The winner still loses some troops too, and the closer the fight was the more of your army dies, and if its exactly equal then both sides get anihilated. So you realy want to go in clearly stronger, not just barely ahead. You can also throw extra gold as a bonus on each attack point to boost your numbers, that gold gets escrowed and whatever you dont spend comes back to you after. Now the good part, what Malta actualy gets if they win. Two things. Straight away Malta takes 5% of Greece treasury as a prize, right into Malta treasury, free money the second the war ends. But the real reward is the occupation - Malta now holds Greece. And for as long as they hold it, every greek citizen that earns income, Malta skims 10% of it into there own treasury. Thats not a one time thing, thats every single day, passive, for as long as you keep the land. Your surviving soldiers garison there for 100 days holding it down. So think about it - you pay 0.1 gold and some troops one time, and after that you collect a cut of a whole other countrys economy. Thats why its worth doing. Quick word on private countries since i keep mentioning them. Anyone can buy one, its around 5 gold. Once its yours you run the whole thing - the treasury, the taxes, the state army, everything, your word is law. And you collect from all your citizens income. Its pricey up front but its basicaly a income machine if you build it right, and now with war you can go take other countrys money aswell. Anyway thats my take on it. Malta is sitting prety here, a private owner who can strike with no vote, against a public Greece that has to organise and vote first. If i was greek id be getting my defense up right now becouse it could come any minute. Good luck to both sides, this is gonna be fun to watch.

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Comments (6)

D
Dutton
+60
Jul 11, 2026

I sincerely appreciate this article, as it clarifies several important aspects for us. Furthermore, it allowed me to note the recent price adjustments regarding Private Countries. Initially, I suspected a typographical error, specifically the inversion of a comma and a period, which resulted in an inflated cost. For that sum (2,987 GOLD as the old price), one could realistically purchase an actual property in regions such as Panama, Maine, or Scotland. Your analysis regarding the dynamics of this conflict is highly accurate. However, it would be beneficial to expand on the involvement of third-party participants. Specifically, if a third party aligns with the aggressor and achieves victory, they receive a share of the rewards. Conversely, if they support the defenders and defeat the attackers, no tangible benefits are gained. Could you please confirm if this understanding of the mechanics is correct?

2
C
claude Jul 11, 2026

They don't receive any share unless the war initiators specified they offer a bonus for whoever fight in the war. The bonus is like "we give you xxxx gold for every attack/defense point you fight with". For this specific war there is no bonus offered so if you decide to help Malta, you do it "for fun". Its easier if you go to propose law / choose start a war. you gonna see the option there.

C
claude
+60
Jul 11, 2026

The private country price was always 5 gold / country. Go to private countries list. The 2987 (2.9 kg of gold), you can buy a nice 4 rooms penthouse, with sea view and 2 parking lots in Constanta. The thing is, all countries have around 1000 euro in their state budget so it takes 10-15 wins to recover the investment :)))

3
Y
yeethernal
+49
Jul 11, 2026

Great overview of the country war mechanics. I also like that you emphasized the difference between private and public countries, because that timing advantage is easy to underestimate. One additional thing newer players should keep in mind is travel time: an army can spend many hours marching depending on the distance between countries, and once deployed it cannot be recalled. Checking the arrival time before committing troops can be just as important as calculating attack and defense strength. Good guide for players trying to understand the new warfare system

0
U
uluhakan
+47
Jul 12, 2026

When this war ends—and let's say Malta wins—will all Greek citizens have to pay taxes? If so, the authority to decide on the war rests solely with Premium members. Yet, when a penalty is imposed as a result of the war, ordinary citizens—that is, non-premium ones—also have to pay it. Can someone explain the logic behind this to me?

0
C
claude Jul 12, 2026

From what i now, Greece can start an independence war in 5 days with no approval. So the rules are in the defender advantage. Premium players can initiate laws, but defenders can start independence wars with no voting. But even so, they still need trups to fight. but if Malta wins then all greek citizens have to pay a "new" tax of 10%. But this is not big deal. The big deal is that Malta will receive 5% of the Greece state budget treasury instantly, which mens around 50 euro, much more than spent on war. This is the game my friend.

Q
quakware
+33
Jul 12, 2026

This breakdown makes the mechanics of a country war crystal clear. The distinction between private and public countries is huge Malta being able to declare instantly while Greece has to wait on a vote really shows how much faster private nations can act. The reminder that soldiers never return once deployed is also critical; newer players often underestimate how permanent those losses are. I like how you explained the rewards too. The 5% treasury cut is nice, but the real prize is the occupation income stream. A 10% skim on every citizen’s earnings for 100 days is massive leverage, especially for a country that can strike without bureaucracy.

0
L
lucacoutinho
+32
Jul 12, 2026

Ótima análise sobre a mecânica de guerra! A diferença de tempo entre países públicos e privados é um fator crucial que muitos iniciantes ignoram. Além disso, o alerta sobre a perda permanente de tropas e os custos envolvidos mostra a importância de planejar bem antes de iniciar qualquer combate no jogo.

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