Comments (5)

It is completely understandable that being occupied by another player is inconvenient and frustrating, especially when you are actively managing your gameplay. As the owner of the city, you have full visibility over the specific points currently occupying your territory. To resolve this, you can navigate to the marketplace to acquire the necessary military units. For instance, if the attacking force possesses 100 points, you will require either one unit of 100 points (which results in mutual elimination) or two units with 100 attack points each (allowing one unit to survive and remain in your city). You have the option to wait out the remaining 13 days, or you can proactively resolve the issue by purchasing two units from the market. If you wish to submit feedback, please use the contact button located in the bottom-right corner to share your recommendations with the support team. Regarding your point about city size and attack immunity, a smaller city can still maintain high productivity. It might be more effective to propose a protection system based on a specific level threshold—such as granting attack immunity to players under level 10

This is an interesting perspective from someone experiencing occupation firsthand. I think discussions like this are important, especially while the war system is still new and players are discovering its effects on different types of towns. At the same time, it is good to remember that balancing a game economy is a complex process, and the developers will likely need feedback from both attackers and defenders to find the right balance. Hopefully future updates can continue improving the experience for all types of players.

Simple solution, the attack units cost a lot, so if someone attacks a town with less than 60 happiness, simply wait out, just produce enough to survive and repair your infrastructure, the attacker will get frustrated, lose all his troops and suffer more loss than gain from his adventure against you :)

I am too occupied and I need 10k attack to get rid of my occupier however the easiest solution is to buy bronze premium. It doesn't stop the occupation but does stop the tax. If you are intending playing for the next 12 months then in my opinion it pays for itself.

I totally agree with what the author is saying. Up until now, buying soldiers on the market was a good move to liberate cities and get rid of that extra 10% occupation tax. However, I just checked and all the soldiers (around 5,000) were bought out by a single user, so the only ones available are whatever that user wants to sell, at whatever price they want to set. Some people might argue that this is just how the game is played, but if we look at major nations and real-world markets, there are strict anti-monopoly laws precisely because these kinds of actions prevent markets from growing, and history has proven them to always be harmful.