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Effect of Military Occupation and Taxation Policy on Small Towns (An Opinion)

D
DonBill
Jul 9, 2026 · EN
69 14 5
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This post can only make sense to you if your town has ever been occupied by an army. As I write this article, my town is currently under occupation and has been so for about 5 days now. My town is a small town of 18% happiness, meaning that the soldiers who currently occupied my town can only be there for 18 days. Ever since my town was invaded, I have been sad and practically stop production and development on my town because of the taxation policy to the military occupation and the game system entirely. Let me give you a breakdown of what is happening in my town currently. I used to be worried about the game taxation policy until my town was invaded, for every product my town produces, i am charged 10% tax for the player who currently occupied my town, am also charged 10% which goes into my state budget, 10% goes to my referral. take for instance, when I produced bricks, the output is usually 20 bricks; then this 20 bricks will be subject to 10% tax to the player that occupied my town (10% of 20 bricks is 2 bricks, meaning that I will lose 2 bricks out of the 20), another 10% will be deducted into my state budget (-2 bricks), another 10% will be deducted and sent to my referral (-2), at the end of all the deductions, i will be left with 14 bricks which goes into my storage. This exactly happens to all the product i produce. The Taxation policy in this game is something i believe should be reviewed to encourage players to play and invite more players into the ecosystem. Am of the opinion that small towns should be exempted from taxation of all that it produces except for those mining gold. and small town in my own opinion should be a town whose happiness level is between 10% to 50%. The exception from this policy should be for any town that is mining gold and a town that has gone premium. In the alternative, a town without a military academy should be exempted from military occupation or it can be a one time invasion or occupation that should last for just 3 to 5 days because anchoring the duration of the occupation to the happiness of the town will discourage players especially those who are yet to build a military academy from developing their towns, because the more developed your town is, the longer the military occupation. I know as a fact that it is not profitable to occupy a small town, but even with that, some players are still greedy enough to invade a small town, not for what they will get but to simply frustrate the town progress. This attitude or this policy of invasion should be look into and be reviewed before it does more harm to the players. Another thing that looks like taxation again is the energy usage system in the game, it is very understandable why the energy system exist in the first place, but it shouldn't be tied to every button you click on the platform. imaging starting a production, energy is charged depending on the level of the product and collecting the product, another energy is charged. its too much! It will be fair enough is energy is charged only at the beginning of production and after production, the player can collect the product without incurring extra energy charges. These are the things I have observed recently and i truly know that this game is still evolving to something great, these changes i believe strongly will encourage players to be patience and consistent and to invite more players into the ecosystem. Before I forget, for the referral bonus that was recently activated i Will appreciate if only the gold earned will be deducted as referral bonus instead of charging it on all the products the referral produce.

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Comments (5)

D
Dutton
+38
Jul 9, 2026

It is completely understandable that being occupied by another player is inconvenient and frustrating, especially when you are actively managing your gameplay. As the owner of the city, you have full visibility over the specific points currently occupying your territory. To resolve this, you can navigate to the marketplace to acquire the necessary military units. For instance, if the attacking force possesses 100 points, you will require either one unit of 100 points (which results in mutual elimination) or two units with 100 attack points each (allowing one unit to survive and remain in your city). You have the option to wait out the remaining 13 days, or you can proactively resolve the issue by purchasing two units from the market. If you wish to submit feedback, please use the contact button located in the bottom-right corner to share your recommendations with the support team. Regarding your point about city size and attack immunity, a smaller city can still maintain high productivity. It might be more effective to propose a protection system based on a specific level threshold—such as granting attack immunity to players under level 10

2
Y
yeethernal
+31
Jul 9, 2026

This is an interesting perspective from someone experiencing occupation firsthand. I think discussions like this are important, especially while the war system is still new and players are discovering its effects on different types of towns. At the same time, it is good to remember that balancing a game economy is a complex process, and the developers will likely need feedback from both attackers and defenders to find the right balance. Hopefully future updates can continue improving the experience for all types of players.

1
M
mschaudhary
+28
Jul 9, 2026

Simple solution, the attack units cost a lot, so if someone attacks a town with less than 60 happiness, simply wait out, just produce enough to survive and repair your infrastructure, the attacker will get frustrated, lose all his troops and suffer more loss than gain from his adventure against you :)

0
M
Mandalorian
+18
Jul 10, 2026

I am too occupied and I need 10k attack to get rid of my occupier however the easiest solution is to buy bronze premium. It doesn't stop the occupation but does stop the tax. If you are intending playing for the next 12 months then in my opinion it pays for itself.

0
M
Madden007
+10
Jul 13, 2026

I totally agree with what the author is saying. Up until now, buying soldiers on the market was a good move to liberate cities and get rid of that extra 10% occupation tax. However, I just checked and all the soldiers (around 5,000) were bought out by a single user, so the only ones available are whatever that user wants to sell, at whatever price they want to set. Some people might argue that this is just how the game is played, but if we look at major nations and real-world markets, there are strict anti-monopoly laws precisely because these kinds of actions prevent markets from growing, and history has proven them to always be harmful.

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