IS IT PROFITABLE TO BUY GOLD PRODUCTION MATERIALS?



That's right. Indeed, the first stage of city development requires a lot of resources for those who are just starting out. With the gold obtained from the Learning modules, you can barely scrape together level 3 for houses and maybe level 2 for the most important production buildings. You nailed the exact minimum requirement for infrastructure. However, with a little patience, as soon as you unlock the Marketplace section, you can wait for some cheaper deals. Nobody is rushing you to finish the city in the first month. Have you made a plan? What kind of city do you want: - production-focused? - military-focused to attack other cities? - a market speculator? The 7 initial houses, raised to level 10, give you a 100% happiness rate but also a city of 140 inhabitants. Where are you going to place them? That's the plan!

I agree with the general warning against rushing into gold production. The hidden cost is not only the materials consumed by the mine itself, but the entire infrastructure and production chain required to support it. That said, I think the recommendation to focus on upgrading every production farm to level 5 should be treated as a strong strategy rather than an absolute rule. Different cities may have different opportunities depending on their layout, market conditions, and access to resources.

Purchasing these items costs more than the value of the gold you would produce. Furthermore, to produce these items yourself, you need to upgrade the corresponding farms to level 5. For farms to reach level 5, you must also upgrade facilities linked to the Town Hall—such as roads, the outpost, and the market—and ensure your farms are located within the coverage area of these facilities. Additionally, you will need the very materials produced by your upgraded farms to further develop your facilities. For instance, to upgrade a brick farm to level 2, the connecting roads must also be level 2, you need an available worker, and the farm must be within the market's coverage area. Furthermore, you will incur significant energy costs for material production and upgrades during this process; you could easily burn through 1,000 energy without even reaching level 3. To handle this efficiently, you need to work strategically. Your production farms must be located within the coverage areas of both the market and the outpost.