Now that you know game shares pay you a daily dividend, there is one rule about them that catches people out if they do not hear it early - so let us cover it plainly and gently, right now, so there are no nasty surprises waiting for you later. As a warm welcome to the game, new players are granted a free game share. That is a friendly little gift to get you started, and the lovely part is that it behaves like any other share in the way that matters most: it pays you dividends just the same, faithfully dripping its share of gold into your wallet each and every day. You earn from it exactly as you would from one you bought. There is, however, one single catch attached to it, and it is only fair that you hear about it up front rather than discover it the hard way.
The catch is this: free shares can NEVER be sold. The welcome share is yours to hold and to earn from forever, with no time limit and no strings - but it is simply not yours to flip on the market for cash. Think of it like a commemorative coin given to you as a keepsake. It is genuinely yours, it sits proudly in your collection, and you would never throw it away - but it is not the kind of thing you take down to the shop and spend. You keep it, you benefit from it, you let it pay you its little dividend day after day, but you do not sell it. That is the whole of the catch, and once you accept it, it stops feeling like a restriction and starts feeling like what it is: a permanent gift.
The "floor" you cannot sell below
Here is the precise way the game enforces that, and it is worth reading slowly because it answers the obvious follow-up question. The game keeps track of how many shares you received for free, and it treats that number as a FLOOR you can never sell below. Your free shares are not tucked away in some separate locked drawer; they are simply a line in the sand drawn across your total. You are always allowed to sell down toward that line, but never through it.
So what happens when you go out and buy more shares on the market? Those extra shares stack on top of your free floor, and only the shares ABOVE the floor are sellable. The free ones underneath stay locked in your account for good, no matter how many you buy or sell on top of them. Buying more never puts your welcome share at risk, and selling never accidentally dips into it - the floor is always protected. You can trade away everything you added on top, right down to the line, but the game will simply not let you sell through it.
This is actually a friendly arrangement once you see it clearly, because it means you can never lose your free shares by accident. There is no fiddly bookkeeping for you to do and no risk of fat-fingering a sale that wipes out your welcome gift. The game quietly keeps the count for you and refuses any sale that would breach the floor. You are free to be as active a trader as you like with the shares above it, secure in the knowledge that the granted ones are permanently yours, dividends and all.
Sellable equals owned minus received
To work out how many game shares you can actually sell, take your TOTAL game shares and subtract the FREE ones you were given. Whatever is left - the shares you bought yourself - is the portion you are free to trade. Everything down to your free floor stays put.
Let us make that fully concrete with a simple sum. Say you were given 1 free share as a welcome, and you later bought 9 more on the market, for 10 game shares in total. Your free floor is 1, so your sellable amount is 10 minus 1, which is 9. You could sell all 9 of those if you wished, and you would be left with just the 1 free share - which would remain in your account, still paying its daily dividend, locked there for good. You could never push the sale to 10 and clear out that last free one, because the floor stops you exactly at 1. The arithmetic is always the same: total shares minus free shares equals what you can sell.
And do notice that the floor follows your free shares, not some fixed figure plucked from nowhere - it is precisely however many you were granted for free, no more and no less. For most new players that is the single welcome share, so the floor is simply 1, and everything you buy on top of it is yours to trade as you please. The rule never changes its shape no matter your situation: whatever you received as gifts forms the line you cannot cross, and everything stacked above that line is freely sellable. There is genuinely nothing more complicated to it than that, which is exactly why it is worth learning once and then forgetting to worry about.
None of this is a trap, and it is honestly nothing to feel cautious or anxious about - it is simply how the welcome gift works, and it quietly works in your favour by being impossible to lose. You could not give your free share away by accident if you tried. So keep enjoying the daily dividend it pays you, trade everything above the floor as freely and as boldly as you like, and simply hold on to the one tidy rule that covers the whole topic: sellable shares are your total minus the free ones you were given. That is genuinely all there is to remember, and the game quietly does the bookkeeping for you behind the scenes. With that settled, just one lesson of the chapter remains, and it is a satisfying one - it ties everything together by spelling out the town-wide model that has been sitting quietly underneath everything you own, from your money to your materials to these very shares.