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Politics

10 lessons

Citizenship, taxes, the state budget, bonuses and the laws your country votes on.

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Lesson 9 of 10 0/5 correct this lesson
9

Voting on laws

Who can vote, how votes are weighed, and what it takes to pass · 11 min read

A proposal has been put forward and is sitting on the table - so now what happens? This lesson is all about the moment the whole country actually weighs in on it: voting. This is where you, as an ordinary everyday citizen, finally get your direct say in how your country is run. It is honestly the most empowering part of politics in all of CoinRepublik, and the very good news is that it follows just a few clear, fair rules that are well worth knowing before you cast your very first ballot. Let us walk through them calmly.

The voting window and the Laws page

When a law is proposed, it opens for voting for 24 hours. That is its window - one full day in which any qualifying citizen can weigh in, after which the window closes and the result is settled once and for all. The place to find these live proposals is the Laws page, which shows you every proposal that is currently open for voting in your country. You go there, you read carefully through what is on the table, and you cast a single vote: either FOR the change or AGAINST it. One vote each, for or against - there is no abstaining halfway down the middle, and there is certainly no voting twice to count extra. One citizen, one clear choice.

Who is allowed to vote

Two things must both be true for you to be allowed to vote, and each one matters. First, you must be a citizen of the country whose law it is - you only ever vote on your own country's proposals, never on other countries'. Second, your account must be at least one week old. That really is the whole of it: seven days after you signed up, the vote is yours. Nothing else is asked of you at all - not your level, not the size of your town, not your membership. A level 1 mayor of a five-person village votes on exactly the same terms as a seasoned player running a town of two hundred, and premium buys no shortcut past the week for the simple reason that there is no shortcut to buy. The only citizens still kept out are the ones who joined within the last seven days, and they are not kept out for long: that wait runs down entirely on its own, without you having to do a single thing about it.

One week in the game is all it takes to vote

You can vote on your own country's laws as soon as your account is a week old. Level, town population and membership make no difference whatsoever - the only thing that counts is that you signed up at least seven days ago, and that wait passes on its own.

Votes are not equal

Here is a clever little twist that makes voting much more interesting than a simple show of hands would be: votes are weighted. Your vote weighs as much as your town's population does. So a player from a large, thriving town carries genuinely more weight in the final result than a player from a small, sleepy one. It is not one-person-one-vote in the plain sense; it is more like one-person-one-vote-times-their-town-size. A big, bustling town is a powerful political voice that others have to reckon with; a tiny one is a quieter, gentler one. This is yet another solid reason that growing your town truly matters - it makes your political voice louder and more influential, not merely your local economy stronger.

What it takes to pass

A proposal passes only if it clears TWO conditions, and both of them are genuinely required at the same time - clearing just one of the two is simply not enough to win. First, at least 10 different citizens must vote on it. Second, the FOR side must end up holding more voting power than the AGAINST side. There is no percentage to reach: a lead of a single point is enough, and if the two sides finish exactly level the proposal does not pass. Remember from a moment ago that voting power is weighted by town population, so that lead is really about total weight, not a simple headcount of people. Clear both of those bars, and when the 24-hour window finally closes, the law takes effect automatically all on its own. Miss either single one of them, and nothing changes at all - the proposal quietly fails and the old number stays.

Let us work through a real example so the two bars feel properly concrete to you. Say 12 citizens vote on a proposal, and when you carefully add up everyone's town-weighted power, the FOR side holds 709 points and the AGAINST side holds 705. Now check the first bar: did at least 10 different citizens vote? Yes - 12 is comfortably more than 10, so that passes. Check the second bar: does the FOR side hold more power than the AGAINST side? Yes again - a lead of 4 points is still a lead, and a lead is all it takes. Both conditions are met, so the law passes and the change applies on its own the moment the window ends. Now imagine instead that only 8 citizens had voted, even with FOR holding an overwhelming lead in power. The power bar would be absolutely fine, but only 8 people voted, which fails the "at least 10 different citizens" rule - so the law would NOT pass. Both bars, every single time.

There is one deliberate exception worth remembering, and it rewards the game's most committed supporters. If the citizen who proposed the law is a VIP member, their proposal is not thrown out for a thin turnout. When fewer than ten citizens vote on a VIP's law it passes automatically - even with no votes at all - unless the handful who did vote actually reject it, with the against side outweighing the for side. So that very same 8-voter turnout, with the for side well ahead, would fail for an ordinary proposer yet carry the law for a VIP. Reach ten voters, though, and the ordinary two-bar rule applies to everyone alike.

  1. A law is proposed and opens for voting for 24 hours; you find it sitting on the Laws page.
  2. Check that you qualify: you are a citizen of that country, and your account is at least a week old.
  3. Cast your single vote, for or against - and it weighs as much as your town's population.
  4. When the window closes, the law passes only if at least 10 citizens voted AND the for side held more voting power than the against side - unless a VIP proposed it, in which case it can also pass on a smaller turnout, as long as the votes cast do not reject it.

One last gentle encouragement before we move on, because new players sometimes feel their single vote is too small to bother with. It is not. Those two passing bars exist precisely because every individual vote counts toward them - the 10-voter bar is reached one person at a time, and your weighted power adds directly to whichever side you choose. A proposal really can hang in the balance and tip on a single late vote, because a lead of one point is enough to decide it. So your voice genuinely carries, even on day one, and showing up to vote is one of the simplest, most meaningful things a brand-new citizen can do for the country they have just joined.

You are rewarded for every vote

Here is a small, cheerful surprise to leave this lesson on: the game actually pays you for the simple act of voting, every single time you cast a ballot. The instant your vote is recorded, two rewards land in your account automatically - there is no button to press and nothing to claim. First, 50 energy, given to you free by the game itself. Second, a tiny sliver of gold, 0.001, paid out of your own country's state budget as a small thank-you for taking part. You will often watch your energy tick straight up the very moment you confirm your vote.

A few honest details so nothing ever catches you off guard. This reward is exactly the same for every citizen everywhere - it does not depend on premium, and it is not one of the country-set bonus amounts you will meet in the very next lesson; it is a flat, built-in perk of taking part, identical in every country. The 50 energy is always yours, no matter what. The 0.001 gold, though, comes out of your country's treasury, so on the rare occasion the state budget has run completely dry of gold, that gold part is quietly skipped for the moment while you still receive your full 50 energy - and it simply resumes on its own once the treasury has gold again. Remember too that you can only ever vote once on any given law, so this reward comes once per law you vote on, not once per click.

50 energy and a touch of gold, every time

Every vote you cast pays you 50 energy from the game plus 0.001 gold from your country's state budget, automatically and for everyone alike. Casting your vote is never just a civic duty - it is quietly worth your while, too.

So voting is your real, genuine voice here in the game: a 24-hour window, a single for-or-against vote, open to any citizen whose account is at least a week old, weighted fairly by town size, and decided in the end by two firm bars - 10 voters, and more power for the winning side than the losing one, with a standing exception that lets a VIP member's proposal pass on a smaller turnout unless it is voted down. Do get into the easy habit of checking the Laws page regularly and casting your vote when something matters to you; it really is how the whole country actually steers itself, one decision at a time. In the final lesson we will look closely at the spending side that all of this careful voting ultimately tunes - the government bonuses.

Lesson quiz — 5 questions

Each correct answer pays 0.0001 gold from your country treasury; a wrong answer forfeits the same stake back to it (never more than you hold).

1.Voting on a proposed law stays open for...

+0.0001 gold

2.You qualify to vote on your country's laws once your account is at least...

+0.0001 gold

3.Your vote weighs as much as...

+0.0001 gold

4.How many distinct citizens must vote for a law to pass?

+0.0001 gold

5.To pass, the 'for' side must hold...

+0.0001 gold