A proposal has been put forward and is sitting on the table - so now what happens? This lesson is all about the moment the whole country actually weighs in on it: voting. This is where you, as an ordinary everyday citizen, finally get your direct say in how your country is run. It is honestly the most empowering part of politics in all of CoinRepublik, and the very good news is that it follows just a few clear, fair rules that are well worth knowing before you cast your very first ballot. Let us walk through them calmly.
The voting window and the Laws page
When a law is proposed, it opens for voting for 24 hours. That is its window - one full day in which any qualifying citizen can weigh in, after which the window closes and the result is settled once and for all. The place to find these live proposals is the Laws page, which shows you every proposal that is currently open for voting in your country. You go there, you read carefully through what is on the table, and you cast a single vote: either FOR the change or AGAINST it. One vote each, for or against - there is no abstaining halfway down the middle, and there is certainly no voting twice to count extra. One citizen, one clear choice.
Who is allowed to vote
Two things must both be true for you to be allowed to vote, and each one matters. First, you must be a citizen of the country whose law it is - you only ever vote on your own country's proposals, never on other countries'. Second, and this is the one that quietly catches newcomers out, your town needs a population of at least 25. If your town has fewer than 25 people living in it, you simply cannot vote yet, however keen you are. And here is the part to really underline in your mind: premium membership does NOT buy your way around this gate at all. There is no shortcut hiding anywhere - a town under 25 cannot vote, premium or not, money or no money. So if you ever find yourself unable to vote, the likely reason is town size, and the fix is to patiently grow your town, not to reach for your wallet.
Population 25 is a hard gate
You need a town population of at least 25 to vote on laws, and premium genuinely cannot override it. This is one of the very few places in the whole game where money truly does not help you one bit - the only way through the gate is a big enough town, full stop.
Votes are not equal
Here is a clever little twist that makes voting much more interesting than a simple show of hands would be: votes are weighted. Your vote weighs as much as your town's population does. So a player from a large, thriving town carries genuinely more weight in the final result than a player from a small, sleepy one. It is not one-person-one-vote in the plain sense; it is more like one-person-one-vote-times-their-town-size. A big, bustling town is a powerful political voice that others have to reckon with; a tiny one is a quieter, gentler one. This is yet another solid reason that growing your town truly matters - it makes your political voice louder and more influential, not merely your local economy stronger.
What it takes to pass
A proposal passes only if it clears TWO conditions, and both of them are genuinely required at the same time - clearing just one of the two is simply not enough to win. First, at least 10 different citizens must vote on it. Second, the FOR side must hold at least 51% of all the voting power that was cast. Remember from a moment ago that voting power is weighted by town population, so that 51% is really about total weight, not a simple headcount of people. Clear both of those bars, and when the 24-hour window finally closes, the law takes effect automatically all on its own. Miss either single one of them, and nothing changes at all - the proposal quietly fails and the old number stays.
Let us work through a real example so the two bars feel properly concrete to you. Say 12 citizens vote on a proposal, and when you carefully add up everyone's town-weighted power, the FOR side holds 60% of it. Now check the first bar: did at least 10 different citizens vote? Yes - 12 is comfortably more than 10, so that passes. Check the second bar: does the FOR side hold at least 51% of the power? Yes again - 60% clearly clears 51%. Both conditions are met, so the law passes and the change applies on its own the moment the window ends. Now imagine instead that only 8 citizens had voted, even with FOR sitting at a huge 90% of the power. The power bar would be absolutely fine, but only 8 people voted, which fails the "at least 10 different citizens" rule - so the law would NOT pass. Both bars, every single time.
- A law is proposed and opens for voting for 24 hours; you find it sitting on the Laws page.
- Check that you qualify: you are a citizen of that country, and your town has at least 25 people.
- Cast your single vote, for or against - and it weighs as much as your town's population.
- When the window closes, the law passes only if at least 10 citizens voted AND the for side held at least 51% of the voting power.
One last gentle encouragement before we move on, because new players sometimes feel their single vote is too small to bother with. It is not. Those two passing bars exist precisely because every individual vote counts toward them - the 10-voter bar is reached one person at a time, and your weighted power adds directly to the 51% on whichever side you choose. A proposal can hang in the balance and tip on a single late vote. So your voice genuinely carries, even on day one, and showing up to vote is one of the simplest, most meaningful things a brand-new citizen can do for the country they have just joined.
So voting is your real, genuine voice here in the game: a 24-hour window, a single for-or-against vote, open to any citizen whose town has reached 25 people, weighted fairly by town size, and decided in the end by two firm bars - 10 voters and 51% of the power. Do get into the easy habit of checking the Laws page regularly and casting your vote when something matters to you; it really is how the whole country actually steers itself, one decision at a time. In the final lesson we will look closely at the spending side that all of this careful voting ultimately tunes - the government bonuses.