Money matters, but a country is really its people - and the last group of console powers is all about them. As an owner you shape who belongs to your country, what rules they live under, how your population grows, and how you speak to everyone at once. These are the levers that turn a patch of map you happen to own into a living country with a community inside it.
Who may join, and who must leave
Players who want to become citizens of your country send a request, and those requests gather in the Requests section of the console, where a small badge shows how many are waiting. For each one you simply choose: accept them and they become a citizen, or reject them and they do not. The choice is entirely yours - a private country admits people on the owner's say-so, not automatically. The companion power lives in the Citizens section, which lists everyone who currently lives in your country. From there you can expel any citizen, sending them out of the country and back to a destination country of your choosing. Between accepting requests and expelling citizens, the owner has complete control over the membership of the place.
Law without a vote
Here is where ownership truly shows its teeth, and where the contrast with a public country is sharpest. In a public country, changing a tax or a bonus is a slow, careful ritual: someone proposes the change, the citizens vote on it, and once it passes it is locked in place for seven days before it can be changed again. A private owner skips all of that. In the Laws & Taxes section you set sale taxes - which are charged per product - the currency exchange tax, and citizen bonuses directly and instantly. There is no proposal, no vote, and no seven-day cooldown. You type a new number, you confirm it, and it is the law of the land from that second. The only limit that still applies is that a bonus cannot be set above its own built-in maximum - otherwise, the dials are yours to turn at will.
Instant law is power and responsibility at once
A public country needs a proposal, a vote and a seven-day lock to change one tax. A private owner just sets it, live, with none of those steps. That speed is the whole appeal of ownership - and the whole reason to wield it thoughtfully, since your citizens feel every change immediately.
Growing the country: the affiliate link
A country with no people is just an empty map, so an owner needs a way to bring citizens in - and that is exactly what the Affiliate section provides. Your country has its own recruitment link, and it does something special. Anyone who signs up to the game through it does not land in the country their location would normally place them in; instead they begin as a citizen of your private country, and they become your affiliate at the same time. So the link grows your population and your affiliate network together, on purpose, with every person you bring in through it. Sharing that link is the single most effective way to build a country up from quiet to bustling.
Speaking to everyone at once
The final section, Broadcast, is how an owner talks to the whole country. Write one message and it is delivered to every citizen at once - a single announcement reaching everyone who lives under your flag. It is the tool for the things a country needs to hear together: a change in the rules you have just made, a welcome to new arrivals, a rallying call, or simply news. A public country has no equivalent, because it has no single voice; a private country does, and the broadcast is it.
And there you have the whole of it. A private country is a nation you buy with gold and run from a console of your own: you fund and spend its treasury, trade with its money, pay players anywhere, decide who joins and who goes, set the law instantly, recruit through your own link, and speak to everyone at once. The only thing beyond your reach is a citizen's personal property. Used carelessly, all that power can hollow a country out; used well, it can build one of the most thriving places in the game. The console is your seat of government - what you make of the country is up to you.