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The worst peace is better than the best war.

U
uluhakan
Jul 8, 2026 · EN
58 15 3
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Hello everyone. It’s just like the real world. Now, war has entered the game, too. I wish there weren't a war. Couldn't we do without it? Unfortunately, humans are strange creatures. They cannot build a world where everyone is happy, living in peace and sharing. They are greedy. They are driven by ambition. Anyway... Let’s get back to the game. Personally, I preferred the game without the combat element. But since war has been introduced, we’ll do what’s necessary. The heart of warfare: the military academy. The first step. The primary requirement. It lies at the core of constructing and upgrading military facilities, as well as recruiting troops and producing weapons and ammunition. I haven’t built it yet. I’ll share my experiences once I do. However, I imagine upgrading the military academy will come with its own set of challenges. A solid strategy will be essential once again. A lesson I’ve learned from strategy games: establish your defenses first. Attacking is far more costly than defending. Warfare means spending a large portion of your income. If you can’t replenish the economic resources you’ve spent, life—and this game—will become unbearable. In fact, the introduction of warfare suggests that the game will continue for a long time. From what I have observed, preparing for war is a lengthy and complex process, and naturally, completing that process will also take a considerable amount of time. I hope that the greed people exhibit in the real world does not manifest itself in this game as well. Players will disengage from the game if they feel suffocated by others encroaching on their territory. Attacks by powerful players against newcomers, in particular, would cause the game to lose its appeal. A new player will derive no enjoyment from the game if forced to surrender the majority of their earnings to someone else. Indeed, war is not a good thing. I believe it would be detrimental to the game as well. I wish there were no war—neither in the real world nor in the game. But I also want to point out that if I am forced to fight, I will wage that war with all my might. Because I love this game, and I have no intention of walking away from it. In fact, I plan to keep playing for a long time—provided the game itself doesn't shut down. As you’ve likely gathered from what I just said, this is an immersive game. It’s enjoyable and fun. It also rewards strategic thinking; it’s a game that can be played seriously. What more is there to say? Let’s keep going, friends. No backing down. No giving up. Just work, work, work to move forward every single day. I’d like to make a prediction regarding combat: I suspect it would be wise to build all war-related structures on the same island or in the same region. They might need to be within each other's range of effect. And that’s exactly what I love about it: the mystery. The unknowns. The new questions waiting to be solved. The worst peace is better than the best war.

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Comments (3)

Y
yeethernal
+30
Jul 8, 2026

I enjoyed reading your thoughts. Even though the war system isn't for everyone, I think it's interesting that players can choose how much they want to engage with it. A strong economy and good defenses already go a long way without constantly attacking others. Since the feature is still new, I'm optimistic the developers will continue balancing it based on player feedback, making it enjoyable for both peaceful builders and more competitive players. Here's hoping strategy, not brute force, remains the key to success.

1
J
Jorjgvara
+20
Jul 9, 2026

as if in real life losing a war cost 10% of the tax - the planet would prosper. However, the 10% occupation tax is annoying and will put some players off playing. but if we want the game to work stably for years, then there needs to be a war zone that will eat up a lot of gold in the future

1
P
Pibasacro
+16
Jul 9, 2026

This is a thoughtful and balanced article that highlights both the excitement and the concerns surrounding the introduction of warfare in the game. I especially appreciate the emphasis on strategy, economic stability, and protecting new players from unfair attacks. A healthy game community depends on competition that remains enjoyable for everyone. War can certainly add depth and new challenges, but it should never discourage newcomers or weaken the spirit of cooperation. Hopefully, the developers will continue balancing the combat system so that strategy, preparation, and fair play matter more than raw power. Good luck to everyone as this new chapter unfolds!

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