Comments (4)

This is a useful perspective, especially because it encourages players to think about the long-term cost of an occupation instead of only the excitement of winning the battle. One thing I'd add is that, since the war system is still relatively new, it's always worth treating conclusions as strategies rather than universal rules. As players gather more experience, there may be situations where occupying smaller towns is worthwhile depending on the circumstances. Evaluating each target before committing your soldiers is definitely the safest approach.

Thanks for sharing your insights. Your article perfectly highlights a common trap: when planning an offensive strategy, everything looks rewarding on paper, and you expect resources to just pour in. However, you overlooked the indirect costs. As you mentioned, you burned through infrastructure, energy, gold, and military units, all just to raid a beginner. Folks, we desperately need new players to grow the ecosystem. Just look at the market. High prices are suffocating us because of the game's current economic phase. We need beginners and production-focused players to stabilize the supply chain. Once the market hits surplus and players generate steady gold, they will naturally bring in affiliates by sharing their success and the game's monetization potential.If we keep predatory matchmaking or continuously raid newbies, it will backfire. We will end up with a hyper-inflated market, zero liquidity, and no consumer base. In real-world economics, this leads straight to STAGFLATION. If we want this simulator to thrive and scale up the player base, we must adapt our strategy and protect newcomers, at least until they hit a sustainable progression milestone. Good luck to all!

Congratulations on this article; it is very well put together. I must admit that I, too, found myself under occupation today—right from my very first days in the game—which completely disrupted my initial plans. Given how much this premature occupation hindered me, I decided to get rid of it as quickly as possible, and I succeeded. I certainly didn't want the extra expense and inconvenience, but in the end, it turned out that my aggressor lost more than he gained from this move.
It is completely understandable that being occupied by another player is inconvenient and frustrating, especially when you are actively managing your gameplay. As the owner of the city, you have full visibility over the specific points currently occupying your territory. To resolve this, you can navigate to the marketplace to acquire the necessary military units. For instance, if the attacking force possesses 100 points, you will require either one unit of 100 points (which results in mutual elimination) or two units with 100 attack points each (allowing one unit to survive and remain in your city). You have the option to wait out the remaining 13 days, or you can proactively resolve the issue by purchasing two units from the market. If you wish to submit feedback, please use the contact button located in the bottom-right corner to share your recommendations with the support team. Regarding your point about city size and attack immunity, a smaller city can still maintain high productivity. It might be more effective to propose a protection system based on a specific level threshold—such as granting attack immunity to players under level 10

Sir, this is the exact text I wrote and posted under Article 124. (If you modify the URL above, changing 117 to 124, you will reach that article and find this exact text, character for character, in the comments). My goal is not to make a personal accusation, but rather to point out a loophole that some users are exploiting to easily gain gold and energy. This involves copying other users' comments and pasting them wherever the topic seems to fit. They take original articles written by others on the same topic, run them through an AI tool, and just like that, the rewards start coming in. It is important to be helpful, but also original. Continuing to use this shortcut will eventually lead to conflicts with the original authors, and you might wonder why. Well, this is the reason. If you want to earn rewards and energy, please do it fairly and through your own work.