Comments (5)

If any other regular player tries to sell Iron at 0.000002, their listing gets put at the back of the queue. Buyers will always end up buying from the monopolist’s perpetually restocking pile first. Regular players will never make a sale at 0.000002, forcing them to sell at 0.000001 just to make a quick profit—which the monopolist then buys up to fuel the cycle.

Strict Price Floors and Increments: The market operates with a hard minimum price limit of 0.000001 per unit. Prices can only move up in strict increments (the next possible price is 0.000002, then 0.000003 its simple
We need to find a way to submit a suggestion for the game to implement this market improvement, or else we'll be stuck with a monopoly.
Монополия убивает развитие конкуренцию и в конечном итоге игра или империя умирают .

Currently, a fascinating—and frustrating—economic phenomenon is taking place in our game's market. By exploiting a seemingly harmless inventory sorting mechanic, a single player can create an unbreakable monopoly over a specific resource, completely locking out the competition. Here is an analysis of how the market system works, the loophole being exploited, and why it heavily favors monopolization. The Rules of the Market To understand the exploit, we first need to understand the three fundamental rules that govern the game's auction house or market board:

The Loophole: Order Merging Without Penalty The core of the issue lies in how the game handles inventory additions. When a player already has an active listing on the market and decides to sell more of the same item at the same price, the game merges the new items into the existing listing without resetting its position in the queue.

This is a very interesting analysis of how a seemingly minor market mechanic can have consequences far beyond what the developers probably intended. The most concerning part is not simply that someone can buy cheap resources and resell them, but that the combination of FIFO priority and merged listings may allow the same player to preserve their position indefinitely. That said, I think the key detail here deserves careful verification: if adding inventory to an existing listing truly preserves its original queue position, then this is much more serious than ordinary market competition. It effectively rewards whoever established the first listing and gives them a structural advantage over every later seller.

If the market really behaves this way, it explains why some resources seem impossible to sell unless you undercut everyone else. I think preserving FIFO priority after adding new inventory gives a huge advantage to players with enough capital to constantly restock their listings. A possible compromise could be resetting the queue position whenever additional stock is merged, or creating a separate listing for new items. That would maintain fair competition while still allowing active traders to participate, resulting in a healthier and more dynamic Marketplace for everyone.