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You can SELL your workers?? the people market explained by a greek noob

L
loukas
Jul 3, 2026 · EN
26 10 1
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Yia sas everybody, loukas here from Greece. I am playing this game for some weeks now and recently i discovered something that honestly blew my mind, so of course my first article must be about it. Did you know you can sell your own workers? Like, actual citizens from your town. You put them on the market, another player buys them, and they move to his town and work for him. When my friend told me this i thought he was joking with me. He was not joking. Let me explain from the begining, because if you are new like me you will probably make the same mistakes i did. When you start the game you recruit citizens from your City Hall. Every recruit needs a free room in a house, it costs some materials, and workers arrive one per hour. So far so good. In my second week i was recruiting like crazy, becuase i read somewhere that population is everything. And population IS very important. But then i ended up with more workers than jobs. I had maybe six free workers standing around doing nothing, living in my houses, and i was thinking, ok, now what, did i just waste my materials? Then one day i looked more carefully at my town page. Under the sections for Unskilled workers and Specialists, next to each FREE worker, there is a Sell button. I pressed it (carefully, i am not crazy) and it asked me to set a price in gold. In GOLD. The real currency of this game, the one with actual value. So yes, you can list your extra people on the people market and other players who need workforce right now will pay real gold for them. Now the important rules, becuase not every worker can be sold, and i learned these the confusing way: First, the worker must be free. If he is busy working in one of your buildings or occupied with construction, the game will not let you sell him. You have to free him from the job first, and then sell. Second, and this is the intresting one, the worker must have at least 30 days of life left. Yes, in case you did not know yet: workers in this game have a lifespan. Every citizen has a time to live that ticks down day by day, you can see it on your town page. Nobody wants to buy a worker who is about to die of old age, so the market only accepts workers with at least 30 days remaining. Third, when another town buys your worker, his remaining lifespan is recalculated based on that towns happiness. This detail is very clever if you think about it. Happiness is the average level of your houses, all level 10 houses means 100 percent. And happiness decides how long citizens live. So your worker with 40 days left who moves to a much happier town will actually live longer there. And if he moves to some miserable slum town... well. Poor guy. I hope they pay him good. Why am i so excited about all this? Because it completly changes how you think about recruiting. Before, i thought recruiting too many workers was a mistake, wasted materials. Now i understand that workers are basically a PRODUCT you can produce and sell, same as wood or food. Look at the economics: recruiting costs some materials and one hour of waiting per worker. If your town is happy, your recruits are born with a long lifespan, wich makes them more valuable on the market. A happy town is literally a better worker factory. Suddenly all those house upgrades pay you twice, once in your own peoples longer lives, and once in the resale value of your surplus people. And there are always buyers out there. Players who just built three new workshops and dont want to wait hours for recruiting. Players whose own workers died becuase they neglected happiness (it happens, read the help about it). Those players will pay gold for your spare people, today. Some practical advice from my small experiance: One. Dont sell everyone. I got excited and almost went too far. You still need staff for your own production, and remember, a production building stops INSTANTLY if its worker is gone. Keep what you need plus one or two spare, sell the rest. Two. Check prices before you list. Like every market in this game, the people market is only other players, there is no game shop setting official prices. Look what other sellers ask for similar workers and price yours competitivly. Three. Raise happiness BEFORE a recruiting wave, not after. Since lifespan is fixed at the moment of recruitment, upgrading houses first makes every future recruit better and more valuable. More days of life, more gold. Four. Specialists are worth more. It is not only unskilled workers, trained specialists from the school have their own section too. Logically a trained doctor or teacher should sell for more than a fresh recruit, somebody payed for that education. I dont know why nobody talks about this feature. Everybody writes about gold mines and markets and energy, all important, sure. But there is a whole quiet economy of human beings happening on the side. In a game where population is the engine of everything, of course people themselves became a commodity. It makes perfect sense and i love it. So: if you have lazy workers standing around, go to your town page, find them under Unskilled workers or Specialists, press Sell, set a gold price. And if you are on the other side, growing fast and needing hands NOW, check the people market before you wait all day for recruits. That is all from me. My first article, be gentle in the comments. Now if you excuse me, i have three workers to sell and a house to upgrade. loukas

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Comments (1)

S
samson707
+12
Jul 7, 2026

Цікавий погляд на економіку гри. Часто гравці зосереджуються лише на виробництві ресурсів, забуваючи, що людський капітал — це теж товар. Особливо важливий момент про залежність тривалості життя від щастя міста. Це робить інвестиції в будівлі та соціальну сферу ще більш вигідними. Чи помітили ви, що ціни на ринку сильно коливаються залежно від сезону або подій у грі?

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