Here you find the finished products stored in your town's warehouse, split into six categories. Consume food, drinks and cigars for an instant energy boost, or lay down wine to mature into ever more energy over time; wear clothes and jewelry for a daily energy bonus. Any product can be bought or sold on the market.
Cigars give you an instant energy boost the moment you smoke them. Each type can be consumed once every 24 hours and grants a fixed amount of energy, so a wide selection lets you top up more often. Cigars can be freely bought and sold on the market.
Drinks restore energy instantly when consumed. Each drink can be consumed once every 24 hours and gives a fixed amount of energy — the fancier the cocktail, the more it is worth. Buy and sell drinks on the market at any time.
Food restores energy instantly when eaten. Each dish can be eaten once every 24 hours and gives a fixed amount of energy, with heartier meals worth more. Keep a variety in stock so you always have something to eat. Food can be traded on the market.
Clothes are worn, not consumed. While you wear a garment it adds its energy value to your regeneration every day — and wearing it never uses it up, so four socks stay four socks. Wear or take off any item at will. Clothes expire 30 days after you acquire them, so wear or sell them before they wear out.
Jewelry is worn like clothing for a daily energy bonus, but because every piece is crafted from real gold it never expires. Wear or remove pieces freely. If a citizen passes away, their jewelry is inherited by the player who referred them.
Wine is your cellar's long game: every bottle matures while you hold it, gaining +1 energy point per day on top of its base value, and it never expires. Drink it whenever you like — there's no once-a-day limit on wine — and you get its full matured value at that moment. Keep a bottle long enough (1000 energy) and it becomes a permanent Golden Bottle.