Help
Countries in CoinRepublik are run by players, who have the power to propose and modify laws. Only premium citizens can propose new laws. A tax or bonus law changes its target by a percent of its current value: a single law may raise it by up to 100% or lower it by up to 50%, and the system computes the resulting value—taxes stay whole percentages (capped at 25%) and bonuses are kept to a maximum of 4 decimals. Three treasury laws act on the state budget itself rather than on a rate, all at the live market rate and with no fee: one converts up to 100% of the budget's gold into national currency, another converts up to 1% of the budget's national currency into gold per day, and a third sells every foreign national currency the treasury holds for gold. That last one is a different law from selling the country's own currency: it carries no percentage cap and no daily cooldown, because a state can always raise more of its own money by taxing its citizens while foreign money is finite war spoils it cannot print. It is offered only while the treasury actually holds foreign currency. When a new law is proposed, citizens vote on it for 24 hours. Voting power is not equal and depends on the population of each player's town—e.g., a player with 70 citizens has a voting power of 70, while a town with 25 citizens has a voting power of 25—and every citizen whose account is at least one week old is eligible to vote, whatever their level, town size or membership. For a normal law to pass, at least 10 different citizens must vote and the YES side must end up holding more voting power than the NO side. There is no percentage to reach: a lead of a single point is enough, and if the two sides finish exactly level the law does not pass. If fewer than 10 citizens vote, the law is rejected—unless the proposer is a VIP member, in which case the law passes automatically even with no votes, unless the citizens who did vote reject it. Once a tax or bonus is actually changed by an approved law, that same target is locked from any new change for 30 days; if a proposal is rejected instead, the target is locked for only 5 days before it can be proposed again. This system ensures that player influence is proportional to their population, creating a balanced political structure. In addition, VIP members hold one special executive power: a VIP may instantly approve or veto a single law that is currently in voting in their own country, settling it immediately — without waiting out the 24-hour vote or reaching the 10-voter quorum — but only once every 7 days, after which the power recharges. This is the only exception; every other rule above, including the quorum, stays exactly the same.

Laws

You must be logged in to propose a law.
You can't vote yet — your account must be at least one week old.

Change Tax

Exchange tax 3%

Proposed by RODutton · 28 days

Approved

"Avem nevoie de taxa de schimb aur / ron sub 1%. Sper sa ajungem acolo icu urmatoarea lege. Aurul se apreciaza si va retesta zona de 4800-4900 USD. Moment cand o parte dintre noi vom dori conversia din aur in RON"

What this means

Exchange tax is a percentage charged when citizens exchange one currency for another (for example converting gold to the local currency). It is taken from the amount being converted and goes to the country budget.

Higher

Raising it earns the country budget more from every exchange, but makes converting money more expensive for citizens, which can discourage trading currencies.

Lower

Lowering it makes currency conversions cheaper for citizens and can encourage more exchanging, while the country budget earns less from each one.

This is a neutral explanation to help you decide — it doesn't favor either side.

100% (1895 pts) 0% (0 pts)
Approval needs more YES points than NO — a single point decides it
Yes Votes
13
Yes Points
1895
No Votes
0
No Points
0
Participation 13 / 10 voters
A law needs at least 10 voters, and then more YES points than NO, or it is rejected.
Approved
Log in to join the discussion.
RODutton28 days

Se pare ca si aici e o problema tehnica cu rotunjirea. Exact ca la depozite. Am patit de 4 ori cand am vrut sa depozitez custom gen xx.75 USD, xx.85 USD, xx.68 USD sistem a rotunjit ca la contabilitate in sus. Am tras stanga maxim de bara, si aia ar fi trebuit sa fie 2.5%, nu 3% Parca vad ca data viitoare cand trag maxim o s avem 2% in loc de 1. ZIci ca legile astea sunt facut tot anti useri.

RODutton28 days

Si stiti ce e ciudat? ca tocmai am vorbit de rotunjirea in sus: chiar nu imi dau seama cum a iesit acel script sa ne lase sa minam 0.03 cat avem mina de level 5. Va dati seama cum au gasit cifra de 0.02755? Nici nu ai cum sa o acoperi. Adica imi tai piza in felii. Spui ca aia e portia mea dar nici portia mea nu o pot lua integral. Ca sistemul mai vrea ceva. Cifrele sunt acolo cumva prinse intre nivelurile minelor. N-ai cum sa beneficiezi de portia ta. Plus de asta nu mi se pare corect sa fim cantariti cu aceeasi masura cei care au zeci de productii si sute de muncitori, cu unu inactiv care are 4-5 referali, buni si ii baga resurse ”whlie he sleeping”. Eu am bagat 300 usd in oras. SI acum, cand am ajuns la maturitate sunt lovit de taxe, impozite, retusari, luat cadourile inapoi. :))))