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Just like in the real world, the countries of CoinRepublik go to war. A national war is one country attacking another country's territory in order to occupy it, and the fighting takes place inside the attacked land. In a public country, any premium citizen may propose a war and the citizens vote on it for 24 hours; if the vote passes, the war begins automatically. In a private country the owner declares war directly, with no vote. Declaring costs 0.1 gold from the national treasury, a territory can be attacked only once every 5 days, and only one war may be fought over a given territory at a time. A war lasts 24 hours. While it is being fought, any player may send troops to either side — you may even fight against your own country. Troops march from your country to the front at each unit's own speed, arrive after a real-world distance, and never return, so plan every deployment carefully: attackers fight with their attack points and defenders with their defense points. When a stack reaches the front it clashes at once with whatever enemy is holding the ground there; the stronger side wins and wipes out the weaker one, while the winner itself takes losses in proportion to how hard it was pushed — crush a token defence and you may lose no one, but win by a hair and you can be all but wiped out too. Because the loser is always annihilated, only one side ever has living troops at the front: it is impossible for an attacker and a defender to stand there at the same time, and whoever holds the front holds the territory. To draw fighters in, the attacking side may offer a bonus — a set amount of gold for every attack point delivered to the front — paid from a budget escrowed from its treasury when the war starts; whatever is not paid out is refunded at the end. When the 24 hours expire, the side still holding the front wins: if attacking troops hold it, the territory becomes occupied and 5% of the defeated country's treasury — both its currency and its gold — is seized for the winner at once; otherwise the defenders hold and the attack has failed. For as long as a country stays occupied, its citizens pay a 10% levy on everything they earn to the occupying country's treasury. The soldiers who survive do not simply vanish: the winning side's survivors stay behind to garrison the conquered territory for 100 days, and if a fresh war is opened over that same land while they are still stationed there, it does not start empty — those troops are already dug in on the side that holds the ground, the defence. So if Romania conquers Hungary and leaves five Special Ops behind, and Spain later attacks Romania for Hungary within those 100 days, the war opens with those five Romanian Special Ops already defending it; after 100 quiet days the garrison disbands. You can only attack a territory that borders your own country or the lands you already occupy, and every conquest widens your reach; you may always fight to liberate your own occupied territory, wherever it lies. Below is a list of active wars.

Army & Wars

Active conflicts and battle history

Active Wars
0
Finished Wars
1

No active wars at the moment. Peace reigns!