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Countries in CoinRepublik are run by players, who have the power to propose and modify laws. Only premium citizens can propose new laws. A tax or bonus law changes its target by a percent of its current value: a single law may raise it by up to 100% or lower it by up to 50%, and the system computes the resulting value—taxes stay whole percentages (capped at 25%) and bonuses are kept to a maximum of 4 decimals. Three treasury laws act on the state budget itself rather than on a rate, all at the live market rate and with no fee: one converts up to 100% of the budget's gold into national currency, another converts up to 1% of the budget's national currency into gold per day, and a third sells every foreign national currency the treasury holds for gold. That last one is a different law from selling the country's own currency: it carries no percentage cap and no daily cooldown, because a state can always raise more of its own money by taxing its citizens while foreign money is finite war spoils it cannot print. It is offered only while the treasury actually holds foreign currency. When a new law is proposed, citizens vote on it for 24 hours. Voting power is not equal and depends on the population of each player's town—e.g., a player with 70 citizens has a voting power of 70, while a town with 25 citizens has a voting power of 25—and every citizen whose account is at least one week old is eligible to vote, whatever their level, town size or membership. For a normal law to pass, at least 10 different citizens must vote and the YES side must end up holding more voting power than the NO side. There is no percentage to reach: a lead of a single point is enough, and if the two sides finish exactly level the law does not pass. If fewer than 10 citizens vote, the law is rejected—unless the proposer is a VIP member, in which case the law passes automatically even with no votes, unless the citizens who did vote reject it. Once a tax or bonus is actually changed by an approved law, that same target is locked from any new change for 30 days; if a proposal is rejected instead, the target is locked for only 5 days before it can be proposed again. This system ensures that player influence is proportional to their population, creating a balanced political structure. In addition, VIP members hold one special executive power: a VIP may instantly approve or veto a single law that is currently in voting in their own country, settling it immediately — without waiting out the 24-hour vote or reaching the 10-voter quorum — but only once every 7 days, after which the power recharges. This is the only exception; every other rule above, including the quorum, stays exactly the same.

Laws

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Change Bonus

Population bonus 0.0025 RON

Proposed by RODutton · 2 months

Rejected

"Bonus stimulativ pentru orașele mari. Actuala valoare a bonusului este destul de redusa. Orașele cu clădiri multe de producție au nevoie de energie pentru a fi sustenabile. Si daca sunt multe clădiri, necesita multi locuitori. Toate acestea duc la o producție ridicata Dacă se va produce mai mult, implicit vor intra ceva mai multi bani la bugetul statului."

What this means

This bonus is a reward the country pays from its budget based on a town's population. The value is how much each reward pays out.

Higher

Raising the value pays a bigger reward each time, which makes the rewarded action more attractive but spends the country budget faster.

Lower

Lowering the value pays a smaller reward each time, which saves the country budget but gives citizens less incentive.

This is a neutral explanation to help you decide — it doesn't favor either side.

93% (526 pts) 7% (37 pts)
Approval needs more YES points than NO — a single point decides it
Yes Votes
5
Yes Points
526
No Votes
1
No Points
37
Participation 6 / 10 voters
A law needs at least 10 voters, and then more YES points than NO, or it is rejected.
Rejected
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ROIrado882 months

Felicitări pentur inițiativă, însă ideal ar fi ca mai întâi de toate să dezvoltăm o piața locală puternică, astfel se vor plăti taxe către bugetul de stat și fondul va putea susține astfel de bonusuri care vor motiva și atrage dezvoltatorii români. În acest moment, am observat faptul că majoritatea preferă să folosească o piață globală chiar dacă plătesc o taxă în plus și este în dezavantajul lor, acest fapt fiind în detrimentul lor și al țării din care ei fac parte. De asemenea am mai observat faptul că piața locală este folosit prea des ca o speculă în loc să-i încurajeze pe jucătorii români să tranzacționeze pe ea, acel fapt fiind clar mai mai avantajos. Voi scrie și un articol legat ce acest amendament pe care l-am oferit acestei legi și sper să fie de bun augur!

RODutton2 months

@Irado88, e foarte buna si initiativa ta. O sa le facem rand pe rand. O sa urmeze o lege pentru bonusuri in resurse pentru reparatii. Ca apoi sa dezvoltam piata locala, fiindca piata globala este foarte piperata in aceasta etapa a simulatorului.

ROclaude2 months

Initiativa e buna dar ramane problema veche. Fara 10 voturi nu trece. Mai e nevoie de inca 6 cu o populatie de minim 25. Si nu are rost sa contactam nici un jucator pentru ca toti vad mesajul si mai primesc si bani pentru asta :)

ROIrado882 months

Eu încă nu sunt membru Premium, deci nu pot primi acest bonus. Practic, încă nu mă afectează dacă nu va trece. Voi încerca să mai aduc jucători pe joc și poate că România va deveni o forță reală pe acest joc.