Countries in CoinRepublik are run by players, who have the power to propose and modify laws. Only premium citizens can propose new laws. A tax or bonus law changes its target by a percent of its current value: a single law may raise it by up to 100% or lower it by up to 50%, and the system computes the resulting value—taxes stay whole percentages (capped at 25%) and bonuses are kept to a maximum of 4 decimals. Two treasury laws let a country move its state budget between gold and its national currency at the live market rate, with no fee: one converts up to 100% of the budget's gold into national currency, and the other converts up to 1% of the budget's national currency into gold per day. When a new law is proposed, citizens vote on it for 24 hours. Voting power is not equal and depends on the population of each player's town—e.g., a player with 70 citizens has a voting power of 70, while a town with 25 citizens has a voting power of 25—and only players with at least 25 citizens in their town are eligible to vote. For a normal law to pass, at least 10 different citizens must vote and the YES side must hold at least 51% of the voting power cast. If fewer than 10 citizens vote, the law is rejected—unless the proposer is a VIP member, in which case the law passes automatically even with no votes, unless the citizens who did vote reject it. Once a tax or bonus is actually changed by an approved law, that same target is locked from any new change for 30 days; if a proposal is rejected instead, the target is locked for only 5 days before it can be proposed again. This system ensures that player influence is proportional to their population, creating a balanced political structure. In addition, VIP members hold one special executive power: a VIP may instantly approve or veto a single law that is currently in voting in their own country, settling it immediately — without waiting out the 24-hour vote or reaching the 10-voter quorum — but only once every 7 days, after which the power recharges. This is the only exception; every other rule above, including the quorum, stays exactly the same.
"Ucraina are granița comuna cu România, o populație stabilă care poate aduce taxe mari la buget."
With fewer than 10 voters, this law passes automatically when the 24-hour window closes — unless the citizens who voted reject it. Once 10 or more citizens vote, the normal 51% approval rule applies to everyone alike.
Cred ca este timpul sa inceapa primul razboi real din CR. Habar nu am cum se desfasoara sau cum arata interfata de lupta. Ramane sa vedem in 24 de ore. :))
Personal, sunt destul de nou și nu cred că este o idee chiar așa de bună un astfel de război. Ucraina au numeroși jucători activi. Nu știu dacă pot fi bătuți atât de ușor. Eu sunt destul de mic, aș prefera să mai aștept până sunt pregătit de această fază a jocului.
Nope. Nu e cazul să agităm spiritele. Tu ții cu devul, nu-i așa? Să ne tocăm resursele care oricum sunt extrem de scumpe în această fază incipientă a simulatorului. Războaiele nu înseamnă decât CONSUM EXAGERAT de resurse (soldați, materiale, pierderi colaterale). Asta nu e benefic nouă, utilizatorilor. Putem dezvolta bugetul țării cu legi făcute cu cap. Toate la timpul lor.
Ideea era sa trimitem 10 soldati de elita care sa genereze taxe cat 20 de soldati.
Mai bine dăm o lege să cumpărăm trupe de elit de pe piață, pentru a avea cât de cât apărare. Dacă ne va ataca alta țară, și nu avem soldați deja pregătiți, până dăm legea (care nici nu știm dacă va trece, după cum văd că e interesul extrem de slab pe această secțiune) până se cumpără, plătim toți 10%. Sunt ceva resurse la buget, putem gândi o apărare cât de cât ok. Vorba aia: p”aza bună trece primejdia rea”.