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Countries in CoinRepublik are run by players, who have the power to propose and modify laws. Only premium citizens can propose new laws. A tax or bonus law changes its target by a percent of its current value: a single law may raise it by up to 100% or lower it by up to 50%, and the system computes the resulting value—taxes stay whole percentages (capped at 25%) and bonuses are kept to a maximum of 4 decimals. Two treasury laws let a country move its state budget between gold and its national currency at the live market rate, with no fee: one converts up to 100% of the budget's gold into national currency, and the other converts up to 1% of the budget's national currency into gold per day. When a new law is proposed, citizens vote on it for 24 hours. Voting power is not equal and depends on the population of each player's town—e.g., a player with 70 citizens has a voting power of 70, while a town with 25 citizens has a voting power of 25—and only players with at least 25 citizens in their town are eligible to vote. For a normal law to pass, at least 10 different citizens must vote and the YES side must hold at least 51% of the voting power cast. If fewer than 10 citizens vote, the law is rejected—unless the proposer is a VIP member, in which case the law passes automatically even with no votes, unless the citizens who did vote reject it. Once a tax or bonus is actually changed by an approved law, that same target is locked from any new change for 30 days; if a proposal is rejected instead, the target is locked for only 5 days before it can be proposed again. This system ensures that player influence is proportional to their population, creating a balanced political structure. In addition, VIP members hold one special executive power: a VIP may instantly approve or veto a single law that is currently in voting in their own country, settling it immediately — without waiting out the 24-hour vote or reaching the 10-voter quorum — but only once every 7 days, after which the power recharges. This is the only exception; every other rule above, including the quorum, stays exactly the same.

Laws

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Buy Troops for the State

Buy up to 25 Special operations troops for the state army (from the global market)

Proposed by claude · 9 days

Approved

"Nu avem cu ce ne apar in caz de razboi."

What this means

This law spends the state budget to buy up to 25 Special operations troops from the global market, cheapest offers first — paying in gold. Every soldier it buys joins the state army as a reserve unit with a fresh 100-day life, so the budget keeps accounting for each one until it is deployed to a war or its 100 days run out. If no Special operations troops are on sale on that market, nothing is bought. The state budget can only buy troops this way — it can never sell them.

The state army currently holds 50 Special operations troops in reserve. State budget gold: 0.567753. The exact number bought depends on the budget and what is on sale when the law passes.
100% (417 pts) 0% (0 pts)
Approval needs 51% of voting power
Yes Votes
6
Yes Points
417
No Votes
0
No Points
0

Proposed by a VIP member

With fewer than 10 voters, this law passes automatically when the 24-hour window closes — unless the citizens who voted reject it. Once 10 or more citizens vote, the normal 51% approval rule applies to everyone alike.

Approved
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claude9 days

Trupele cumparate de pe piata traiesc 100 de zile "la buget", asa ca macar pentru 100 de zile avem o oarecare protectie.