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Countries in CoinRepublik are run by players, who have the power to propose and modify laws. Only premium citizens can propose new laws. A tax or bonus law changes its target by a percent of its current value: a single law may raise it by up to 100% or lower it by up to 50%, and the system computes the resulting value—taxes stay whole percentages (capped at 25%) and bonuses are kept to a maximum of 4 decimals. Two treasury laws let a country move its state budget between gold and its national currency at the live market rate, with no fee: one converts up to 100% of the budget's gold into national currency, and the other converts up to 1% of the budget's national currency into gold per day. When a new law is proposed, citizens vote on it for 24 hours. Voting power is not equal and depends on the population of each player's town—e.g., a player with 70 citizens has a voting power of 70, while a town with 25 citizens has a voting power of 25—and only players with at least 25 citizens in their town are eligible to vote. For a normal law to pass, at least 10 different citizens must vote and the YES side must hold at least 51% of the voting power cast. If fewer than 10 citizens vote, the law is rejected—unless the proposer is a VIP member, in which case the law passes automatically even with no votes, unless the citizens who did vote reject it. Once a tax or bonus is actually changed by an approved law, that same target is locked from any new change for 30 days; if a proposal is rejected instead, the target is locked for only 5 days before it can be proposed again. This system ensures that player influence is proportional to their population, creating a balanced political structure. In addition, VIP members hold one special executive power: a VIP may instantly approve or veto a single law that is currently in voting in their own country, settling it immediately — without waiting out the 24-hour vote or reaching the 10-voter quorum — but only once every 7 days, after which the power recharges. This is the only exception; every other rule above, including the quorum, stays exactly the same.

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Deploy State Troops

Deploy 10 Special operations troops from the state army to the attacking side of war between Malta and Greece

Proposed by themerovingian · 9 days

Approved

"Deploy 10 Special operations troops to war #230 (ATT)"

What this means

This law marches 10 Special operations troops from the state army reserve to the attacking side of war #230 between Malta and Greece. They fight as state units: they add their strength to that side, earn no personal war bonus, and do not return to the reserve.

The state army currently holds 20 Special operations troops in reserve. If fewer remain when the law passes, only those still in reserve are sent. Note: this war is no longer active, so an approved deployment would not launch.
0% (0 pts) 0% (0 pts)
Approval needs 51% of voting power
Yes Votes
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Yes Points
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No Votes
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Participation 0 / 10 voters
A law needs at least 10 voters and 51% approval, or it is rejected.
Approved
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