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Countries in CoinRepublik are run by players, who have the power to propose and modify laws. Only premium citizens can propose new laws. A tax or bonus law changes its target by a percent of its current value: a single law may raise it by up to 100% or lower it by up to 50%, and the system computes the resulting value—taxes stay whole percentages (capped at 25%) and bonuses are kept to a maximum of 4 decimals. Two treasury laws let a country move its state budget between gold and its national currency at the live market rate, with no fee: one converts up to 100% of the budget's gold into national currency, and the other converts up to 1% of the budget's national currency into gold per day. When a new law is proposed, citizens vote on it for 24 hours. Voting power is not equal and depends on the population of each player's town—e.g., a player with 70 citizens has a voting power of 70, while a town with 25 citizens has a voting power of 25—and only players with at least 25 citizens in their town are eligible to vote. For a normal law to pass, at least 10 different citizens must vote and the YES side must hold at least 51% of the voting power cast. If fewer than 10 citizens vote, the law is rejected—unless the proposer is a VIP member, in which case the law passes automatically even with no votes, unless the citizens who did vote reject it. Once a tax or bonus is actually changed by an approved law, that same target is locked from any new change for 30 days; if a proposal is rejected instead, the target is locked for only 5 days before it can be proposed again. This system ensures that player influence is proportional to their population, creating a balanced political structure. In addition, VIP members hold one special executive power: a VIP may instantly approve or veto a single law that is currently in voting in their own country, settling it immediately — without waiting out the 24-hour vote or reaching the 10-voter quorum — but only once every 7 days, after which the power recharges. This is the only exception; every other rule above, including the quorum, stays exactly the same.

Laws

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Change Bonus

New building bonus 0.0715 BRL

Proposed by firenext · 7 days

Rejected

"Vamos dar incentivos aos novos jogadores para que eles possam crescer e focar no mercado interno e ter uma economia mais robusta."

What this means

This bonus is a reward the country pays from its budget when a citizen finishes a new building. The value is how much each reward pays out.

Higher

Raising the value pays a bigger reward each time, which makes the rewarded action more attractive but spends the country budget faster.

Lower

Lowering the value pays a smaller reward each time, which saves the country budget but gives citizens less incentive.

This is a neutral explanation to help you decide — it doesn't favor either side.

29% (26 pts) 71% (65 pts)
Approval needs 51% of voting power
Yes Votes
1
Yes Points
26
No Votes
1
No Points
65
Participation 2 / 10 voters
A law needs at least 10 voters and 51% approval, or it is rejected.
Rejected
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Receio que vou ter que votar contra: minha perspectiva: apesar de um acréscimo de 30% parece de fato ser atrativo, temo que possa nos prejudicar no longo termo, como os fundos do nosso país não é muito elevado, se houver um alto fluxo de novos jogadores, que irão spamar construções para todos os lados, somados ao bônus de novos jogadores, ficaríamos sem fundo facilmente, acho que seria ideal esperar um mês ou dois para que: ou a quantidade de novos jogadores se estabilize, ou para que nosso país monte um tesouro mais resiliente