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Overview
    1.1 About CoinRepublik
    1.2 Basic indicators
    1.3 Press and comments
    1.4 Financial markets
    1.5 Game fund
    1.6 CoinRepublik token
    1.7 Afiliates
    1.8 Personal profile
    1.9 Premium citizens
    1.10 Travel, citizenship
      
2. Inventory
    2.1 Coins
    2.2 Products
    2.3 Shares
    2.4 Bonds
      
3. Earn
    3.1 Workplaces
    3.2 Faucets
    3.3 Social networks
    3.4 Loans
    3.5 Pay to click (PTC)
      
4. Market
    4.1 Overview
    4.2 Products
    4.3 Assets
    4.4 Financial market
      
5. Trade
    5.1 Overview
    5.2 Margin markets
    5.3 Options
    5.4 Financial bets
    5.5 Bets
      
6. Companies
    6.1 Overview
    6.2 Starting and costs
    6.3 Production licences
    6.4 Workplaces
    6.5 Production process
    6.6 Shares and dividends
      
7. Politics
    7.1 Overview
    7.2 Congress
    7.3 Political parties
    7.4 Army
    7.5 War
      
 
1.1 Basic indicators

All CoinRepublik citizens have defined a set of indicators that show you how far they have advanced in the game. The basic indicators are energy, political influence, political endorsement and military experience. Indicators increase when you do certain activities or consume products and decrease at regular intervals or when you finish certain tasks.
 
Energy
Energy is one of the most important indicators. Energy increases when you consume products such as cigarettes or food and decreases when you perform certain actions such as work, writing an article, voting for a comment and so on. Even when you browse the site, you lose 0.01 energy per page. Energy also decreases by 10% per hour whether or not you do any activity for players who have more than 10% energy. For players with energy below 10% this rule does not apply.
 
Because players who do not have products such as clothes could get stuck without energy, this indicator increases for all citizens by 0.01 points per minute regardless of whether or not you are logged in to your account or if you have products that increase your energy. Even if you are a beginner and have an empty inventory, after 24 hours you will have 10 energy points.
 
There are two types of products that increase your energy. Consumable products and durable goods. Consumables are cigarettes, food and drink. After they are bought on the market, they enter the inventory and can be consumed in a maximum of 10 days before being deleted. Any consumable product must be used within the first 10 days of purchase. When consumed, your energy increases instantly and the product disappears from the inventory.
 
Long-lasting products are clothes, jewelry, cars and houses. These products give you a fixed amount of energy every minute. For example, socks offer you 0.01 points / minute or 0.6 points / hour. Practically, a sock can bring your energy to 12 points after only 10 hours. The maximum value that energy can reach is 100.
 
Governments can reward citizens with high energy. The energy bonus is granted to all citizens with a complete profile, depending on the amount of energy they have. The bonus can be picked up once every 24 hours.
 
 
Political influence
Political influence is another important indicator. Political influence increases with each energy point you use. For example, it increases by 5 points if you use 5 energy points while working, if you vote for a comment or simply while browsing the site. Political influence decreases by 1% every day. The maximum value it can reach is 10,000 points.
 
As in the case of energy, governments reward citizens having a minimum 10 points of political influence. The bonus can be picked up every 24 hours and depends exclusively on the political experience you have.
 
 
Political endorsement
Political endorsement is a slightly different indicator. It doesn't increase or decrease based on actions you take. It changes depending on how many political endorsers you have. Any player can politically endorse up to 3 other users. The only condition is to have a political influence of at least 1 and the endorsed player to be part of the same political party as the endorser
 
When you politically endorse another party member, the political endorsement of that member increases depending on your political influence and the number of candidates supported. For example, if you have a political influence of 1000 points and you endorse 2 party members, their political endorsement will grow by 500 points each. If you endorse only one player, he will receive 1000 points of political endorsement.
 
As you increase your political influence, the political support of those you voted for also increases. You can't endorse yourself. You can always stop politically supporting another player. If you leave your political party (if any), both political influence and political support are reset to zero. The first 10 players with the biggest political endorsement wil become members of the congress and can propose / vote laws.
 
As in the case of energy, governments reward citizens having a hight political endorsement with a bonus. The bonus can be picked up every 24 hours and depends exclusively on the political endorsement you have.
 
 
Military exprience
Military experience is gained only in wars. After each fight, depending on how many energy points you have consumed, your military experience increases. Military experience decreases by 1% per day and is limited to 10,000 points. As with other indicators, there is a government bonus that you can receive. The size of the bonus depends on how many points of military experience you have.




 

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