Open Beta
  English
 


  Inventory
  Gold
  Market
  Army
  Politics
News
News
Bonuses
Bonuses
Workplaces
Workplaces
Game fund
Game fund


Overview
     1.1 About CoinRepublik
     1.2 Energy
     1.3 Gold
     1.4 Automated markets
     1.5 The game fund
     1.6 Buy / withdraw gold
     1.7 Afiliates
     1.8 Personal profile
     1.9 Travel and citizenship


Town
     2.1 Land
     2.2 Roads
     2.3 Area of influence
     2.4 Storage
     2.5 Workers
     2.6 Construction
     2.7 Buildings

Inventory
     3.1 Balances
     3.2 Raw materials
     3.3 Products
     3.4 Shares

Gold
     4.1 Mining
     4.2 Deposit
     4.5 Withdraw

Politics
     5.1 Laws
     5.2 Budget
     5.3 Bonuses
     5.4 Taxes
     5.5 Private countries
     5.6 Wars

Tutorials
    Mine your first gold
 
Buildings

Buildings fall into four main categories:
 
Production Buildings generate resources critical for development and trade. Examples include stone factories, gold mines, and farms.
 
Service Buildings provide essential services such as healthcare (hospitals), religion (churches), and security (police stations). Some service buildings also produce items; for example, restaurants generate food.
 
Military Buildings, though not detailed here, will eventually contribute to defense and territorial expansion.
 
Residential Houses supply housing for your workforce, directly limiting or enabling population growth
 
Staffing is the first core rule for nearly all buildings (except residential houses). Buildings require workers to operate. Basic production buildings rely on unskilled workers, who can be recruited quickly through your City Hall, provided you have enough housing. Specialized buildings demand trained workers, such as doctors for hospitals and priests for churches. These skilled workers are created through your republic’s educational system.
 
Each building’s level determines its staffing needs. A level 1 building may require only one worker, while a level 5 building can require up to five. Each worker can only be assigned to one building at a time. This means operating multiple higher-level buildings requires a well-managed workforce. For example, five level 4 buildings would need a total of 20 workers.
 
The second key rule is building degradation. Every building in Coinrepublik deteriorates at a rate of 1% per day. If degradation reaches 100%, the building collapses, forcing you to clear the rubble and rebuild from scratch. Regular maintenance and repairs are therefore crucial to avoid costly disruptions in production and services.
 
The third rule covers building upgrades. Most buildings (except residential homes) can be upgraded up to level 5. Residential houses can be upgraded up to level 10, enabling greater population capacity. Upgrades improve efficiency, increase output, and can unlock new functions.
 
For production buildings, initiating production requires raw materials. Once materials are supplied, production takes at least one hour to complete. You must then collect the output manually to start the next cycle. If a worker assigned to a production building dies, production halts until a new worker is hired.
 
Service buildings have an additional mechanic: area of influence. Each service building exerts a circular influence zone, affecting surrounding plots. Buildings within this zone receive specific benefits, and some upgrades or functionalities depend on being within another building’s influence. For instance, placing a church near a school can provide mutual advantages that support further development.
 
In summary, effective building management in Coinrepublik revolves around three core pillars: staffing, maintenance, and upgrades. Always maintain sufficient housing and a balanced workforce, perform timely repairs, and strategically upgrade buildings to enhance output. Use area of influence mechanics to optimize your town layout and unlock synergies between buildings.




 

Overview
News
Bonuses
Workplaces
Game fund
Ranks
Exchange
Learn
Gold
Mining
Shares
Markets
Cigars
Drinks
Food
Wine
Clothes
Jewelry
Soldiers
Specialists
Army
Wars
Politics
Overview
Laws
Budget
Bonuses
Taxes
Countries
Wars
Legal
Terms and conditions
Privacy policy
Refund policy
Contact

CoinRepublik
Transactions within CoinRepublik, a real cash town-building simulator developed by ANNO1777 Labs, involve a high level of risk and should be approached with caution. The nature of this game means that virtual in-game currencies and assets can be linked to real-world economic conditions and market fluctuations, including changes in local or global financial markets, political situations, or natural events. Speculative actions within the game, especially those involving in-game gold or other valuable assets, may result in significant losses. Players should carefully evaluate their financial objectives, experience level, and tolerance for risk before engaging in the game's economy. It is crucial that participants only use funds they can afford to lose, as the market-like environment within CoinRepublik can lead to both gains and losses. While the game aims to offer entertainment and strategic value, the virtual economy's unpredictability can make it addictive and potentially financially hazardous. CoinRepublik includes mechanisms to minimize losses, such as in-game tools that mimic financial stop-loss strategies, yet no system can entirely eliminate risk. There are also inherent risks related to the technology used in the game, such as possible software or server failures, despite ANNO1777 Labs' implementation of backup systems and contingency plans to mitigate these issues. Participants are encouraged to consider these risks and, if necessary, seek guidance from a qualified financial advisor before engaging in CoinRepublik' virtual economy.
Copyright 2019 ANNO1777 Labs. All rights reserved.