Taxes |
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Taxes in Coinrepublik may not be the most glamorous part of the game, but they are absolutely essential. They form the primary revenue stream for state budgets, which in turn fund the bonuses that fuel national growth and player incentives. Without taxes, state budgets would eventually run dry—crippling a nation’s ability to reward its citizens and maintain economic momentum. As such, a solid understanding of Coinrepublik’s tax system is key for any leader or engaged player. |
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Unlike in real life, taxes in Coinrepublik are automatic and instantaneous. There are no tax returns to file or payment deadlines to meet. Taxes are deducted at the moment income is generated or a transaction takes place, ensuring a system that is both efficient and impossible to evade. Moreover, players can actively influence tax policy through laws—proposing and voting on changes to tax rates, even reducing them to zero if desired. |
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The most common tax is the product sale tax. Whenever a player sells an item on the automated market, a percentage of the sale price is immediately deducted and transferred to the state budget of the seller’s country. This tax is capped at 25%, preventing extreme taxation and maintaining a stable environment for producers and traders. |
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A second key tax is the income tax. Any income earned in national currency—whether from working for other players or receiving tax revenue from referrals or occupied territories—is taxed if it exceeds 0.01 of the national currency. Income in gold, however, is taxed differently: it goes to the game fund, not the state budget. In this system, national currency income is taxed by the state, while gold income is taxed by the game fund. |
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The exchange tax also plays an important role, applying specifically to transactions involving gold: |
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When selling gold for national currency, a tax is deducted and paid to the state budget. |
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When buying gold with national currency, a 1% tax is paid to the game fund. |
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Most other game fund taxes are fixed at 10%, maintaining balance within the broader game economy. |
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