Wars |
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In the world of Coinrepublik, war is an ever-present reality. National ambitions and strategic rivalries regularly spark conflicts between countries, adding an exciting and unpredictable layer to the game. But here, it’s not politicians or AI-controlled armies waging war — it’s the players themselves, who send their virtual troops into battle and shape the outcomes through their collective actions. |
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The process of initiating war is straightforward. Let’s imagine Spain wishes to invade Portugal. A Spanish premium gold citizen first proposes an invasion law. This law must also define a bonus—an incentive, paid in national currency (EUR), to Spanish players for every damage point they inflict during the war. For example, a law may offer 0.01 EUR per damage point. If a player sends 100 soldiers, each with 100 attack power, they could earn 10 EUR from Spain’s state budget. |
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Participation is not limited to the attacking nation. Any player from any country can choose to fight for either side. Nations can set bonuses to attract allies: Spain offers a bonus to incentivize its attackers, and Portugal can offer its own to encourage defenders. Large bonuses often result in significant international participation. |
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Nations are not solely reliant on player troops; they can also deploy state-controlled heavy weaponry (like missiles) for extra impact. These assets can deliver substantial damage and play a pivotal role in battles. |
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Once Spain’s invasion law is approved, the war begins and lasts for 24 hours. During this window, players and governments send troops and weapons to the conflict zone. The side that inflicts the most total damage wins. If Spain’s forces inflict more damage than Portugal’s defenders, Portugal is occupied. |
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Occupation carries serious consequences. An occupied country must pay 10% of its state budget revenue to its occupier. This weakens the occupied nation’s ability to fund bonuses and development, creating a strong incentive to resist. |
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Occupied nations can fight back through an independence war. The process is identical to an invasion: a premium gold citizen proposes an independence law, bonuses are offered, and the war plays out over 24 hours. If the occupied country inflicts more damage than the occupier, it regains freedom and economic autonomy. |
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To ensure stability, cooldowns apply. A country can only be invaded once per week. Similarly, an occupied country can only launch an independence war once per week. These limitations prevent constant war and promote strategic planning. |
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Troop deployment time also plays a key role. Defenders usually arrive instantly. Attackers—such as Spanish troops in Portugal—may face a 1–2 hour delay before joining the fight. Troops from distant countries may take up to 24 hours to arrive—or miss the battle entirely. Air strikes and missiles, however, travel quickly and can strike almost immediately, giving governments an important tactical tool. |
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In short, warfare in Coinrepublik is a complex system driven by player strategy and political dynamics. The balance of bonuses, alliances, deployment timing, and the economic impact of occupation makes warfare a thrilling and highly strategic aspect of the game. Understanding these mechanics is vital for any player seeking to defend or expand their nation’s influence. |
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